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		<title>EasyRoads3D v3 Manual</title>
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    <td valign="top" class="style7" style="background:url(../images/topMiddle.jpg);padding-top:16px;padding-left:25px">EasyRoads3D V3 Manual</td>
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	    <td><a href="hierarchy.html"><img src="../images/previousTop.jpg" width="97" height="20" border="0"></a></td>
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	    <td align="right">&nbsp;</td>
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	    <td colspan="2" class="style1"><p>&nbsp;</p>
	      <p class="style7" style="color:#000">EasyRoads3D Toolbar<hr>
	      <p class="style21">&nbsp;</p>
	      <p class="style8">OVERVIEW</p>
	      <p class="style1">In v3 all EasyRoads3D features can be accessed inside the Inspector from the main EasyRoads3D toolbar which will be displayed after selecting <a href="hierarchy.html" class="link">the main road network game object</a> in the hierarchy.	      <br>
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	      <p class="style1"><img src="../images/toolbar.jpg" width="371" height="29"></p>
	      <p class="style1">&nbsp;</p>
	      <p class="style1"><span class="style8">TOOLBAR TABS</span><br>
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	      The toolbar tabs are briefly explained below with links to full details.</p>
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    <td width="150"><strong>Scene Status</strong></td>
    <td><img src="../images/scene_tab.jpg" width="53" height="29" style="vertical-align:middle"></td>
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      This tab will display the properties of the selected road object or connection / crossing object. <a href="scene.html" class="link">Click here for full information</a>.<br>      <br></td>
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    <td width="150"><strong>Add New Road</strong></td>
    <td><img src="../images/roads_tab.jpg" width="53" height="29" style="vertical-align:middle"><span class="style21"><a name="addroad" id="addmarkers3"></a></span></td>
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     Activate this tab to create a new road. It is  recommended to work with <a href="general_settings.html#roadtypes" class="link">road types</a>. It will save time having to configure each road, the scene is better manageable and also, the road snapping options relies on road types. The <a href="general_settings.html#roadtypes" class="link">road type</a> of the new road can be selected from the dropdown, the new road will inherit all the settings of the selected road type.  After clicking the &quot;Add new Object&quot; button the new road game object will be created in the hierarchy. Marker control points can be added by holding the SHIFT key and left click in the scene where  the road will start. The road will appear after adding two markers. <a href="scene.html#roadProperties" class="link">Click here for full information</a> about  road specific options and workflow.<br>     <br></td>
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    <td><strong>Add Crossing Prefab</strong></td>
    <td><img src="../images/prefabs_tab.jpg" width="53" height="29" style="vertical-align:middle"><span class="style21"><a name="addCrossing" id="addmarkers"></a></span></td>
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    <td colspan="2"><p><br>
      This tab will display all available crossing / connection prefabs. Select a crossing prefab from the list, hold the SHIFT key and click in the scene where you want to position the crossing. You can do this repeatedly to instantiate the same crossing object.</p>
      <p>When a road is selected this tab will only display matching crossing / connection prefabs. The prefab will be attched to the selected marker.</p>
      <p> <a href="intersections.html" class="link">Click here for full information</a> about  crossing specific options and scene workflow such as attaching roads to crossings and positioning / rotating crossings.<br>
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    <td><strong>Build Terrain</strong></td>
    <td><img src="../images/terrain_tab.jpg" width="53" height="29" style="vertical-align:middle"></td>
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    <td colspan="2"><br>
      This tab will open the terrain control options for adjusting the terrain to the shape of the road network. <a href="terrain_control.html" class="link">Click here for full information</a> on how you can customize the terrain settings to your project specific needs. <br>
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    <td><strong>General Settings</strong></td>
    <td><img src="../images/generalSettings_tab.jpg" width="53" height="29" style="vertical-align:middle"></td>
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      The General Settings tab includes a wide range of options that will help to improve the overall workflow. You can create new road type presets, crossing objects and set default materials. Here you can also create backups of your terrains, restore terrains and you can auto create road networks by importing OSM or KML data sources.  <a href="general_settings.html" class="link">Click here for full information</a> about the General Settings tab.<br>
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    <td><strong>Side Objects</strong></td>
    <td><img src="../images/so_tab.jpg" width="53" height="29" style="vertical-align:middle"></td>
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      This tab will display the side object
      manager. Use it to create new side objects or edit exisiting side objects. <a href="side_objects.html" class="link">Click here for full information</a> about the Side Objects Manager tab.<br>
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    <td><strong>Help / Info</strong></td>
    <td><img src="../images/info_tab.jpg" width="53" height="29" style="vertical-align:middle"></td>
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      The help tab provides quick info on the imported version of EasyRoads3D and a Help button that will open this manual from our server.</td>
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